Sunday, 8 May 2011

IN3D Week 2 Lab

Blocks Modeling

Train

Reflection for Blocks Modeling/Train
It is always the beginning part of modeling the shapes that I find it tough to do. I spent a very long time to model the blocks because I had to use the different techniques such as beveling, or changing the shapes into something else. I could not follow the instructions well, therefore I had to slowly find where are the tools to do the shapes in Maya. Eventually, when i managed to model the blocks, I applied similar techniques to model out a train. Thus, the train was easy for me to do.

Gear

Reflection for Gear
For this exercise, I find it quite fun to create the gear. I did not have as much problems doing it compared to the blocks modeling.

Cardboard Box

Reflection for Cardboard Box
I'm having problems doing the flaps of the box so I just did what I can. It was very tedious because I had a hard time following the instructions on Olive since it is a different version of Maya just like the rest of the exercises. I took a few hours just to get the box into this shape. I tried to bend the flaps to make the crumpled-effect but failed, because when i bend it, the flaps went out of shape. Perhaps I must have done something wrong in the previous step.

Saturday, 7 May 2011

IN3D Week 1 Lab 2

Original Robot
Front View

Top View

Modified Robot - Name: KC
Front View

Side View

Description:
KC is a female robot. She is intelligent in such a way that she can invent her own things. One day, she was alone at home feeling bored and restless. Thinking of something to do, she decide to create a toy for her to play with. Despite the fact that the making of the toy may take a few hours to complete it, KC did not give up. She managed to slowly do it step by step, and after 6 hours later, she finally completed her new toy.

A sketch of a companion robot

Ocean Shader Animation

Reflection
I had a hard time doing the robot. At first, I could not get the hang of positioning all the parts together because I wasn't quite used to using the 4 different panels. I was also not sure about which polygon to use for different parts of the body such as the spring in the middle of the original primitive robot. But the more I did, I began to be familiarize with using Maya. As for the ocean, I find it quite interesting to do because I didn't know that we could use Maya to create a real life object, from a sketch to the real thing. 

Monday, 2 May 2011

IN3D Week 1 Lab 1

A Sketch of my Robot - Collection of Primitive Shapes

Suitcase - Using Maya

Reflection
This is my first time using Maya to create 3D objects. My first attempt in creating the suitcase was average. I was clueless as to how I should arrange the shapes together to form the suitcase. I did not really use the 4-panel layout to arrange them together so I just try to arrange them closely.



Discuss the following points:


  • BLOG!
    Prisons are meant to be scary, powerful looking places, while Toontown is meant for fun and childlike enjoyment – how is this reflected in the lines and angles of the buildings?
  • How does the sense of scale reflect the different purposes of the prisons and Toontown?
Prison 1

Prison 2

Toontown 1

Toontown 2

Images adapted from Olive - http://lms-iit.tp.edu.sg

For the prisons, simple lines and shapes are being used. Shapes like squares and rectangles are found everywhere around the prison because they have sharp distinct features which make the whole building look scary and powerful. The windows and doors are evenly spread out, allowing people to know that the place is something serious. Therefore, the scale of the prison is very big because it is meant for the prisoners to live in.

For the toontowns, geometrical shapes are commonly used. This is to make the place look funny and not scary. As for the spatial part, the shapes are closely arranged together in an unordered manner. This is because cartoons come from all sorts of shapes and sizes which is in an informal way. Finally, the scale of the toontowns is small and a bit squeezy as the purpose for this is to attract children who loves cartoons.